
- TRAINER CHICKEN INVADERS 3 UPDATE
- TRAINER CHICKEN INVADERS 3 PC
You have to go to the option tab and then to gameplay. Press + during game play to enable cheat mode.
TRAINER CHICKEN INVADERS 3 PC
Removed in Universe in version 14.Chicken Invaders 3 Cheats, Cheat Codes, Hints, TipsĬhicken Invaders 3 Cheats, Codes, Hints and Walkthroughs for PC Games. Note that Cheats have to be enabled first for this to work. F7 also spawns a Gift and adds firepower.F4 switches over to a debug camera (not available in public builds).F2 and F3 combined display less details.F3 overlays a transparent blue texture, and also displays mission stats in combination with Debug 256.F1 switches over to a zoomed out camera (episodes only).
The menu displays a playback feature, which was used for replaying network games (episodes only).Īlong with those features, it also enables a set of expanded debug Cheats:. The Debug Console is enabled (since UveUDX). Additional networking info gets displayed ( Universe only, removed in version 14). A grid gets displayed over the menu ( Universe only).
When Enter is pressed, the clickable buttons will get highlighted (since Ultimate Omelette).The remaining text lists the mouse coordinates and button presses.Memoryfiles lists the amount of memory they take up (present since UveUDX).Streams lists the amount of memory the sound streams take up (present since UveUDX).Audio lists the amount of memory the sound effects take up (present since UveUDX).Memoryimagefiles presumably does the same thing (present since UveUDX).Textures lists the amount of memory the textures take up.Collisions lists how many collisions the game deals with at the moment.InvXForms lists what it says (present since UveXX).
TRAINER CHICKEN INVADERS 3 UPDATE
Update visuals lists the amount of changes made since the last frame (present since UveXX). Vertices lists the onscreen amount of vertices. Renderables (right value) lists how many rendered objects there are loaded. Renderables (left value) lists how many rendered objects there are onscreen. Tick, Post Tick, Save XForm, Render, Hud, Present, TimerWait, Misc - all of these variables show how much time it takes to render or do something. Global Clock is a timer that counts the time passed since the game was turned on. This debug mode contains more debugging stuff compared to Debug 1: The debug value needs to be set to every second even number or the number after that (2, 3, 6, 7, 10, 11, etc.) Press F5 to display a list of cheats in the top left corner. Cheats are enabled (this'll return later on). System decides the system you're on, determines egg speed, asteroid speed, enemy health, amount of chickens on certain waves and again, the wave type (even chapter waves are slightly different compared to odd ones). Stage decides the wave type (out of 10 available). Wave lists the current wave, it helps determine the system and stage you should be on. At the top of the screen is the wave counting system, with three values - Wave, Stage and System. The green bar represents how much time it took for the engine to work out the physics and events happening. The red bar represents how much time it takes for the engine to copy contents over to the "hidden" page (UveDX and versions before it copy the contents of a frame to the hidden page first before the one you're allowed to see, to make sure that the screen isn't teared and glitched). The white bar represents the time spent by the engine to render the screen.
Each pixel corresponds to a single millisecond.
Top left corner features a strange framerate indicator. A "cheat on" message will pop up once it's triggered.Įarly UveDX's debug mode is somewhat different from the ones seen in the other games. To access this debug mode, press F9 and F10 at the same time.